top of page

Into the Looking Glass Part II: Forest of Doubts (Animatics)

 

This is a personal studio project: an AI-generated animatic using the traditional animation production workflow. The story is about Aria battling her inner doubts in the Forest of Doubts to face her greatest fear: the Queen of Dominion. The process starts with the story script and design pack, then proceeds to storyboarding and animatics. Images were developed using AI image-generation tools such as Nano Banana Pro; voice and music were developed using AI audio-generation tools such as Suno.

Part I Tea Party01.jpg

Into the Looking Glass Part I: Tea Party of Stress

 

This is an AI-generated image using the commercial AI image generation tool Nano Banana Pro. The Tea Party is a visual of Aria's internal stress and turmoil. Traditional composition principles are applied in the generation.

Part I Tea Party02.jpg

Into the Looking Glass Part I: Tea Party of Stress

 

This is an AI-generated image using the commercial AI image generation tool Nano Banana Pro. Aria comes face-to-face with the Mad Hatter at the Tea Party. Traditional composition principles and cinematography are applied in the generation.

Part I Tea Party03.jpg

Into the Looking Glass Part I: Tea Party of Stress

 

This is an AI-generated image using the commercial AI image generation tool Nano Banana Pro. A panicking TimeKeeper Rabbit runs into view over the shoulders of a despondent Aria. Traditional composition principles, color grading and cinematography are applied in the generation.

Courtiers Marionette.jpg

Into the Looking Glass Part III: Queen of Dominion

 

This is an AI-generated image using the commercial AI image generation tool Nano Banana Pro. Lifeless courtiers marionettes in the Crimson Court of the Queen. Traditional composition principles and cinematography are applied in the generation.

Character Model Sheet01.jpg

Into the Looking Glass Character Design: Mad Hatter

 

This is an AI-generated image using the commercial AI image generation tool Nano Banana Pro. The model sheet of the Mad Hatter ensures consistency across all the different cinematic shots.

Book of the Dead_Composition01.jpg
Book of the Dead_Composition02.jpg

The Book of the Dead

​

This is a personal project using the 3D sculpting software ZBrush to create a gaming asset with exquisite details. 

3D 04 Flash.jpg

3D Visualisations for e-Learning modules in ITE

 

While working as a multimedia designer, I created these visualisations in 3DS Max and converted them to vector SWF for Adobe Flash. I implemented 3DS Max in the Flash production pipeline, saving about 120 man-hours per animator per year.

bottom of page