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Into the Looking Glass Part II: Forest of Doubts (Animatics)

 

This is an AI-generated animatic using the traditional animation production workflow. The story is about Aria battling her internal doubts in the Forest of Doubts in order to face her greatest fear, the Queen of Dominion. The process starts from the story script and design pack to storyboarding and animatics. The images, voices and music were created using commercial AI generation tools like Nano Banana Pro and Suno.

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Into the Looking Glass Part I: Tea Party of Stress

 

This is an AI-generated image using the commercial AI image generation tool Nano Banana Pro. The Tea Party is a visual of Aria's internal stress and turmoil. Traditional composition principles are applied in the generation.

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Into the Looking Glass Part I: Tea Party of Stress

 

This is an AI-generated image using the commercial AI image generation tool Nano Banana Pro. Aria comes face-to-face with the Mad Hatter at the Tea Party. Traditional composition principles and cinematography are applied in the generation.

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Into the Looking Glass Part I: Tea Party of Stress

 

This is an AI-generated image using the commercial AI image generation tool Nano Banana Pro. A panicking TimeKeeper Rabbit runs into view over the shoulders of a despondent Aria. Traditional composition principles, color grading and cinematography are applied in the generation.

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Into the Looking Glass Part III: Queen of Dominion

 

This is an AI-generated image using the commercial AI image generation tool Nano Banana Pro. Lifeless courtiers marionettes in the Crimson Court of the Queen. Traditional composition principles and cinematography are applied in the generation.

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Into the Looking Glass Character Design: Mad Hatter

 

This is an AI-generated image using the commercial AI image generation tool Nano Banana Pro. The model sheet of the Mad Hatter ensures consistency across all the different cinematic shots.

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The Book of The Dead

 

This is a personal project using Zbrush to create a gaming asset with exquisite details. 

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3D Visualisations for e-Learning modules in ITE

 

These visualisations were created in 3ds Max and converted to vector swf for Adobe Flash. I implemented 3ds Max in the Flash production pipeline, saving ~120 man-hours per animator per year.

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